information post for
prismatica
▶ PLAYER
HANDLE: Rune
CONTACT:
ForestTemple
OVER 18? Yes
CHARACTERS IN-GAME: Mist (OC)
▶ CHARACTER
NAME: Yarne
CANON: Fire Emblem
CANON POINT: Before the final battle
AGE: 18 or 19, it's hard to say. 18+ either way.
BACKGROUND: here
PERSONALITY:
Yarne is the last of the Taguel, a race that can transform into a giant rabbit. Yarne is constantly talking about how he’s the last of his race and how he can’t afford to die. It puts a tremendous amount of pressure on him, and he takes the responsibility for his race’s longevity onto his shoulders. Extinction is his biggest fear; because of this, he’ll do anything in his power to keep from dying. When asked about his goals for the future, he always brings up not going extinct. He likes to surround himself with strong people, which gets him in trouble from time to time. He’s very open about telling people that they’re strong and that they should protect him. He tends to be a follower as opposed to a leader as a result, letting others take charge so he can “do his bunny thing” from the back lines.
Unfortunately, his desire to survive has also left him as complete coward. He practices a variety of skills such as hole-digging, fleeing, and self-preservation exercises. While this normally wouldn’t be a problem, he loves skipping actual battle training for them. As he puts it, anything that’s mostly safe is also potentially deadly, and he loathes being around people swinging weapons around. What if there’s an accident? He can often be found making up an excuse about which part of his body is hurting to get out of his duties. As Kjelle puts it, if anything requires effort? Yarne doesn’t really want to go through with it.
That isn’t to say he doesn’t fight. Yarne is known for not finishing the battles, however. Sometimes, he goes into a frenzied panic and can’t even remember fleeing at all, and other times he’ll just completely disregard orders against his better judgment so that he can flee. He’s also known to only participate in battles that he knows he can win, but he’s so easily spooked that sometimes he’ll run from enemies weaker than him as well. He receives a lot of flack for this, but fleeing from battle and avoiding training has become his nature. On the battlefield, sometimes he’s just so intimidated that his legs lock up and he can’t move, all thanks to his fear of going instinct and his desire to keep his race alive.
Thanks to his cowardly and lazy nature, Yarne is always expecting others to be hard on him, and he’s often hard on himself. He’s actually surprised that his allies don’t yell at him sometimes. He hates himself for being so weak, and he constantly calls himself pathetic. In one conversation, he openly admits to Nah that “This won’t be the last time I disappoint you, I’m sure.” He knows that his actions on the battlefield are dangerous and possibly deadly to others, but for him, trying to change is a really difficult thing.
Despite how useless he knows he is, he hates being called useless, and will often get loud and defensive when people try to tell him so. When he’s cornered, he gets defensive and will tell people off. When he realizes that his allies are struggling without him, he starts to build up the confidence to go out and join them more often in the field. When he realizes that Lucina is getting injured trying to protect him, he decides to protect her. While he’s terrified of Kjelle, she manages to awaken some of his Taguel pride and convince him that he needs to stand up for himself. It’s always a work in progress for him, but he still has a lot of obstacles to overcome when it comes to fear. By the end of the game, he’s still commenting to their tactician that he needs strong people around to keep him safe and talking about how much he needs to not be killed, but he’s also spouting off threats and telling people that he’ll fight with them to the end. He didn’t come back from the future just to hide, after all. He came back to make a difference.
Coming back from the future to make a better one comes with its own challenges, like interacting with his mother, Panne, who died in his timeline. When Panne first finds Yarne and approaches him on the battlefield, he actually lets out a scream because he’s so terrified of her. Even after joining the army with her, he tries to avoid her on a regular basis because both of them have one thing in common: neither was raised by their parents. Yarne has no idea what a Taguel mother is like, and Panne has no idea how to be one. They decide to try and make their own traditions instead, which doesn’t always work. Yarne is shown to be very afraid of his mother at times; Panne’s stoic and strict nature clashes with his goofy and cowardly nature, leaving him unsure if her threats are serious or not. Despite not remembering his mom, Yarne does remember his dad. Yarne has a complex over losing his father all over again now that he’s in the past. He worries his father is going to cheat on his mother and make it so that Yarne doesn’t exist in the future.
Yarne has plenty of other personality quirks. He’s known for being the loudest person in the army; he also gets upset when people refer to him as a “bunny,” but he’s completely okay with referring to himself as a bunny. Despite growing up with humans, he still doesn’t really understand them. He understands them better than his mother does, but he’ll occasionally make remarks about things being “human junk” or failing at fitting (his mother convinces him that making buck teeth will make people less wary around him). He can be really socially awkward as a result, and struggles to find the right thing to say at times. His friends are often exasperated with just how clueless he can come across.
POWERS/ABILITIES:
-Yarne is a Taguel! It means he’s a rabbit-person, basically, and he can use his beaststone to transform into a much larger beast form. His supports with Severa and Brady also suggest Taguel have more potential/natural strength than humans.
-Yarne will be coming into the game having inherited two skills, one from his father (who I will leave unspecified, though it will be someone with access to the Assassin class) and one from his mother (who, in-game, has access to thief/trickster skills).
-Though it's less prevalent in Yarne's supports, Taguel have such acute hearing that they can sense someone's mood or small changes about their behavior. Panne, his mother, can do this to the point where she's a living lie detector. Yarne can likely do the same if he's calm, but it's never mentioned explicitly. Either way, he's an eavesdropper.
-His five skills would be as follows:
1:Even Rhythm (Hit rate and Avoid +10 during even numbered Turns): Would likely translate in RP to random bouts of luck in avoiding danger.
2: Beastbane (Deals effective damage to Beast and Horse Units when the user is a Taguel): When fighting in his transformed form, he does more damage to other beasts and animals than normal.
3: Locktouch (Allows the user to open normal doors and chests without keys.): It means he’d be able to open doors and chests with a lockpick, but only doors that are fitting of the era he’s from. This is the skill he inherited from his mother.
4: Pass (The user can move through tiles occupied by Enemy Units): In crowded rooms, has a greater chance of slipping through without being stopped or attacked. Not infallible, obviously, for RP...it'd just mean he can be super stealthy when he wants to, maybe. This will be the skill he inherited from his father.
5: ??? (None, as Yarne hasn't changed class and can only inherit two skills)
In addition to these skills, Yarne has a number of skills that work for survival as well. Being the last of his kind, Yarne is an expert at calisthenics and warm-up exercises. He's a fast sprinter and he can dig holes quickly. He has some plant-based knowledge given he likes to use his own taguel medicine. Being a soldier, he also has some experience with sparring and fighting as well as camp skills. In addition to that, being one of the very few people left alive before fleeing to a new world likely left him with some skill of scouting, evading enemy numbers, and basic camping skills.
INVENTORY:
-his beaststone
-a vial of his secret taguel medicine
-that’s it, he owns nothing else
MOONBLESSING:
Iris
HANDLE: Rune
CONTACT:
OVER 18? Yes
CHARACTERS IN-GAME: Mist (OC)
▶ CHARACTER
NAME: Yarne
CANON: Fire Emblem
CANON POINT: Before the final battle
AGE: 18 or 19, it's hard to say. 18+ either way.
BACKGROUND: here
PERSONALITY:
Yarne is the last of the Taguel, a race that can transform into a giant rabbit. Yarne is constantly talking about how he’s the last of his race and how he can’t afford to die. It puts a tremendous amount of pressure on him, and he takes the responsibility for his race’s longevity onto his shoulders. Extinction is his biggest fear; because of this, he’ll do anything in his power to keep from dying. When asked about his goals for the future, he always brings up not going extinct. He likes to surround himself with strong people, which gets him in trouble from time to time. He’s very open about telling people that they’re strong and that they should protect him. He tends to be a follower as opposed to a leader as a result, letting others take charge so he can “do his bunny thing” from the back lines.
Unfortunately, his desire to survive has also left him as complete coward. He practices a variety of skills such as hole-digging, fleeing, and self-preservation exercises. While this normally wouldn’t be a problem, he loves skipping actual battle training for them. As he puts it, anything that’s mostly safe is also potentially deadly, and he loathes being around people swinging weapons around. What if there’s an accident? He can often be found making up an excuse about which part of his body is hurting to get out of his duties. As Kjelle puts it, if anything requires effort? Yarne doesn’t really want to go through with it.
That isn’t to say he doesn’t fight. Yarne is known for not finishing the battles, however. Sometimes, he goes into a frenzied panic and can’t even remember fleeing at all, and other times he’ll just completely disregard orders against his better judgment so that he can flee. He’s also known to only participate in battles that he knows he can win, but he’s so easily spooked that sometimes he’ll run from enemies weaker than him as well. He receives a lot of flack for this, but fleeing from battle and avoiding training has become his nature. On the battlefield, sometimes he’s just so intimidated that his legs lock up and he can’t move, all thanks to his fear of going instinct and his desire to keep his race alive.
Thanks to his cowardly and lazy nature, Yarne is always expecting others to be hard on him, and he’s often hard on himself. He’s actually surprised that his allies don’t yell at him sometimes. He hates himself for being so weak, and he constantly calls himself pathetic. In one conversation, he openly admits to Nah that “This won’t be the last time I disappoint you, I’m sure.” He knows that his actions on the battlefield are dangerous and possibly deadly to others, but for him, trying to change is a really difficult thing.
Despite how useless he knows he is, he hates being called useless, and will often get loud and defensive when people try to tell him so. When he’s cornered, he gets defensive and will tell people off. When he realizes that his allies are struggling without him, he starts to build up the confidence to go out and join them more often in the field. When he realizes that Lucina is getting injured trying to protect him, he decides to protect her. While he’s terrified of Kjelle, she manages to awaken some of his Taguel pride and convince him that he needs to stand up for himself. It’s always a work in progress for him, but he still has a lot of obstacles to overcome when it comes to fear. By the end of the game, he’s still commenting to their tactician that he needs strong people around to keep him safe and talking about how much he needs to not be killed, but he’s also spouting off threats and telling people that he’ll fight with them to the end. He didn’t come back from the future just to hide, after all. He came back to make a difference.
Coming back from the future to make a better one comes with its own challenges, like interacting with his mother, Panne, who died in his timeline. When Panne first finds Yarne and approaches him on the battlefield, he actually lets out a scream because he’s so terrified of her. Even after joining the army with her, he tries to avoid her on a regular basis because both of them have one thing in common: neither was raised by their parents. Yarne has no idea what a Taguel mother is like, and Panne has no idea how to be one. They decide to try and make their own traditions instead, which doesn’t always work. Yarne is shown to be very afraid of his mother at times; Panne’s stoic and strict nature clashes with his goofy and cowardly nature, leaving him unsure if her threats are serious or not. Despite not remembering his mom, Yarne does remember his dad. Yarne has a complex over losing his father all over again now that he’s in the past. He worries his father is going to cheat on his mother and make it so that Yarne doesn’t exist in the future.
Yarne has plenty of other personality quirks. He’s known for being the loudest person in the army; he also gets upset when people refer to him as a “bunny,” but he’s completely okay with referring to himself as a bunny. Despite growing up with humans, he still doesn’t really understand them. He understands them better than his mother does, but he’ll occasionally make remarks about things being “human junk” or failing at fitting (his mother convinces him that making buck teeth will make people less wary around him). He can be really socially awkward as a result, and struggles to find the right thing to say at times. His friends are often exasperated with just how clueless he can come across.
POWERS/ABILITIES:
-Yarne is a Taguel! It means he’s a rabbit-person, basically, and he can use his beaststone to transform into a much larger beast form. His supports with Severa and Brady also suggest Taguel have more potential/natural strength than humans.
-Yarne will be coming into the game having inherited two skills, one from his father (who I will leave unspecified, though it will be someone with access to the Assassin class) and one from his mother (who, in-game, has access to thief/trickster skills).
-Though it's less prevalent in Yarne's supports, Taguel have such acute hearing that they can sense someone's mood or small changes about their behavior. Panne, his mother, can do this to the point where she's a living lie detector. Yarne can likely do the same if he's calm, but it's never mentioned explicitly. Either way, he's an eavesdropper.
-His five skills would be as follows:
1:Even Rhythm (Hit rate and Avoid +10 during even numbered Turns): Would likely translate in RP to random bouts of luck in avoiding danger.
2: Beastbane (Deals effective damage to Beast and Horse Units when the user is a Taguel): When fighting in his transformed form, he does more damage to other beasts and animals than normal.
3: Locktouch (Allows the user to open normal doors and chests without keys.): It means he’d be able to open doors and chests with a lockpick, but only doors that are fitting of the era he’s from. This is the skill he inherited from his mother.
4: Pass (The user can move through tiles occupied by Enemy Units): In crowded rooms, has a greater chance of slipping through without being stopped or attacked. Not infallible, obviously, for RP...it'd just mean he can be super stealthy when he wants to, maybe. This will be the skill he inherited from his father.
5: ??? (None, as Yarne hasn't changed class and can only inherit two skills)
In addition to these skills, Yarne has a number of skills that work for survival as well. Being the last of his kind, Yarne is an expert at calisthenics and warm-up exercises. He's a fast sprinter and he can dig holes quickly. He has some plant-based knowledge given he likes to use his own taguel medicine. Being a soldier, he also has some experience with sparring and fighting as well as camp skills. In addition to that, being one of the very few people left alive before fleeing to a new world likely left him with some skill of scouting, evading enemy numbers, and basic camping skills.
INVENTORY:
-his beaststone
-a vial of his secret taguel medicine
-that’s it, he owns nothing else
MOONBLESSING:
Iris